Twitter users @NWPlayer123 (via VideoCardz) spotted the reference to FSR in the Nintendo game’s end-user license agreement (EULA). There isn’t any explanation as to how the tech might be used, though it’s speculated that it could be leveraged to improve the graphical quality/performance of games on the Switch’s 720p screen and when outputting to TVs at a 1080p resolution. The Switch uses a Maxwell-based Tegra X1 SoC (256 CUDA cores) from Nvidia that was released in 2015, so it’s getting on a bit these days. It lacks the Tensor cores to support the company’s DLSS, and while Nvidia does have its Image Sharpening (NIS) tech, which, like FSR, is open-source, Nintendo has opted for AMD’s solution. Before the Switch OLED model was released, there were plenty of rumors claiming it would be powered by an all-new Nvidia SoC that supported a DLSS-like technology, which would allow it to output at a 4K resolution when docked with a TV. Ultimately, though, it shipped with the same Tegra X1 SoC.
Whether Nintendo Switch Sports ships with FSR support or it is added at a later date (or at all) is unclear. We’ll find out for certain when the game launches on April 29. The Switch isn’t the only handheld getting FSR support; it will also be available on the Steam Deck.