Anti-aliasing cannot be fully disabled in Sleeping Dogs which forced us to use FXAA. Even so, the GTX 480 averaged 28fps while the GTX 580 was able to deliver 25% more frames per second and the GTX 680 was 40% faster again. The GTX 780 was 27% quicker than the GTX 680 and the GTX 780 Ti outpaced the standard GTX 780 by 13%. The GTX 980 was also just 13% faster than the GTX 780 Ti. Increasing the resolution to 2560x1600 changed the landscape significantly as Sleeping Dogs requires quite a lot of VRAM. As a result, the GTX 480 and GTX 580 tanked as they are limited to just 1536MB of frame buffer. This blew the margin out between the GTX 580 and the GTX 680 to a 100% gain in favor of the GTX 680 and its larger 2048MB frame buffer.
Battlefield 4 was rather smooth on the GTX 480 with anti-aliasing off and the GTX 580 was only 14% faster. The GTX 680 offered a more notable boost with 29% more performance than the GTX 580 while the jump from the GTX 680 to the GTX 780 netted another 27% gain. Again we see a mild performance bump from the GTX 780 to the GTX 780 Ti with only an 11% gain. Finally the GTX 980 was 15% faster than the GTX 780 Ti with 102fps. Increasing the resolution to 2560x1600 didn’t change many of the results, though it did widen the gap separating the GTX 580 and GTX 480 to 21%.